Follow for updates on what Adrian Majkrzak is creating.
Follow along as I demonstrate the workflow I like to use for creating weapon design concepts, from creation of the 2D sketch, to the modeling and rendering of the blockout model in Modo, and then the final paintover and presentation for a client.
I will also be discussing my thoughts about weapon design and considerations to make when designing for a 1st person view vs. 3rd person.
Four 1080p narrated videos consisting of:
Creating the initial 2D sketch in Photoshop
Creating the 3D concept blockout model in Modo
Rendering your concept blockout model in Modo
Final paintover and presentation layout in Photoshop
Bonus Quick Start video that goes over the basic set of tools I use for Modo
OBJ file of the final blockout model
LXO file of the model and render setup
Layered PSDs of the 2D sketch and final presentation
This workflow is aimed at those with an intermediate knowledge of Modo, but anyone with a basic knowledge of any other 3D polygonal modeling software should be able to follow along with most of the steps.
Sorry, this item is not available in your location.
Sold out, please go back and pick another option.
You'll need an account to access this in our app. Please create a password to continue.
Download from the App Store or text yourself a link to the app