A complete set of tutorials that teach how to create procedural textures within Nuke. I have used planets as examples but these can be used to produce almost any kind of texture.This is an advanced tutorial that covers procedural texturing in much more depth. Here we try to replicate a planet similar to earth with land, oceans, rivers, clouds, polar ice-caps, city lights and many more specific textures. With all the textures prepared I will show you how to create a seamless repetition of textures.With all the textures prepared we will make use of additional channels to get all the details. We will also make use of a few expression nodes to get the exact output that we are looking for. All in all once you have finished this tutorial you should be able to create almost any natural texture like wood, marble and terrains procedurally.
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