A warrior trapped by the past.
A priest hunted by hidden enemies.
A city haunted by old gods’ magic.
Battle-scarred and cynical, Conyr survives as a guard in Eretria’s foulest prison for one reason. He watches his back. When he’s blackmailed into breaking Dru out of prison, staying safe becomes impossible.
A young priest from an enemy city, Dru has come to Eretria on a mission. But he has a big problem. He can’t remember what his mission is. And the ruling elite of both cities intend to discover it by any means necessary.
Together, Conyr and Dru must navigate a maze of power-hungry rivals, desert assassins, and magical attacks if they wish to live.
Deep beneath the city itself long-dead gods kindle to life—and they are angry. For the young priest's lost memory holds more than the key to his past, but also the fates of two cities.
“a strong, well done, you-won't-go-wrong sort of novel…” – Dead Trees Review
“… far from the usual fare …” – MeViews
“Intelligent, gripping epic fantasy.” — Amazon Reviewer
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