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.max (2015), prepared with FStorm shader.
Polycount: 98 016
Model height: 14cm
Displacement: Yes / Optional
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For a long time I've wanted to find various ways to push the limits of what we can create in architectural visualisation field. I love exploring and mastering techniques like image based lighting, composition, HDR photography, state of the art texture scanning, photogrammetry scanning and so on. I've been developing a crazy good technique for texture scanning together with Martin Runesson which goes under the name "Texture Supply", as well as making tutorials that I share on my Patreon site (www.Patreon.com/vizguru) for almost three years now, and my latest venture in this goal is to master photogrammetry and help others increase the quality in their images.
By purchasing content from my site, you are not only getting (hopefully) great content, you are also sponsoring and helping me to continue this path. For that, I am very grateful, and I hope your contribution will make a difference in the ArchViz industry in the long run.
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