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Concept Art For Games: RTS Environment Design

This video is all about designing environments for RTS/Moba style games from a top down camera angle. I will go over all of my tricks and advice for making game angle assets look good and read clearly using 3 point perspective, and keeping shape ratios interesting.

Includes:

-30 minute variable speed video with narrated technique explanation, rendering philosophy and detail techniques. I discuss perspective, line art, lighting, design principles and industry tips.

-High Resolution PSD file with progressive layers

-Custom brush pack for Corel Painter 2017 and above


David Harrington

https://gumroad.com/davidharrington


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Concept Art For Games: RTS Environment Design

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05/18

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