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      Gumroad Library

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      £49.95

      User Experience for Digital Health Apps

      Preorder

      • Preorder now for 50% off the price.
      • The final price is to be confirmed but it will be around a £100 ballpark.
      • The report will be released by the end of December 2019.


      Summary

      The report will present UX design guidelines for creating useful and usable digital health apps. The guidelines are based on the findings from independent user testing of 20 health and wellness apps. In total, 100 remote unmoderated user testing sessions were conducted and analysed to understand what UX design patterns create superior user experience.


      Topics

      The guidelines will cover the following common health app functionalities:

      • Onboarding
      • Goal setting
      • Health tracking
      • Displaying health data
      • Content and health education
      • Trust and credibility
      • Providing recommendations
      • Health communities


      Tested apps

      Fitness and nutrition apps

      • Fitbit Coach
      • Seven - 7 min workouts
      • 30 Day Challenge
      • 8fit
      • MyPlate
      • Lifesum
      • Aaptiv
      • Yazio


      Mental health and wellness apps

      • Headspace
      • Stop Think & Breathe
      • What’s Up
      • MyPossibleSelf
      • HiMoment
      • Shine
      • Daylio
      • Grow


      Female health tracking apps

      • Moody Month
      • Flo
      • Sanity&Self
      • Clue


      Who should read this report

      Startup founders, product managers and designers responsible for creating digital health applications.


      Benefits

      • Actionable, research-based guidelines to create digital health apps users want to use
      • Printable checklist of guidelines to score your app against
      • Annotated screenshots of apps, best practice and user testing quotes to help you guide your product design and development


      Methodology

      All apps were tested through unmoderated remote user testing. Participant sample includes a mix of demographic criteria (age, location, household income). 16 of the tested app were tested with pre-screened participants to closely match intended target audience for such apps, 4 apps were tested with participants without special pre-screening (representing general audience).

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      On December 20th, 12PM PST

      Purchasing User Experience for Digital Health Apps...

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