ziRail creates patch polygons along your strokes. These strokes are drawn directly on a mesh. By doing so, creating polygons become intuitiv. This can be used as a companion tool for retopology tasks.
Still a beta version, some updates will come for free.
To have a sneak peek, please watch the demo live
Supported versions and plateforms:
Maya 2018, 2019 and 2020 for Windows (linux and macOS still to come)
Install & Use
- anything explained on this page
On purchase you will receive:
*.mll plug-in files for supported maya versions
*.py python files for UI and main functions
Feel free to visit the website: https://www.vertexture.org
If you like it, please rate it!
Feedback and/or suggestions for possible future updates are very welcome. email@example.com
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This is still a beta version, we'll constantly update this tool until it's prefect.
Please suscribe to twitter (https://twitter.com/vertexture) to get notified for updates. Updates are free and downloadable on gumroad (if you have already purchased)
Here's how to install the plugin:
Or just double click the "ziInstaller.exe" contained in the zip file. You should have a popup window for successful installation.
Here's a tutorial:
Have fun, and please rate it if you like it!
Good news! Since you already have a Gumroad account, it's also been added to your library.