If you think I should create more rigs, feel free to buy me a drink! Every little helps :)
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Video Overview:
Test Animation - Run Cycle
Test Animation - Sword Combo
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A robotic character rig to use as you please.
Please try and remember to give credit if used.
- IK / FK Switching on arms and legs w/ pole vectoring
- Limb isolation from torso rotation.
- Detachable limbs and hips for independent animation.
- Reverse foot rig setup with foot roll mechanism.
- Animation masking.
- Rig UI + Custom Properties
Created by: Oliver Simonnet
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Change Control Notes - "And this is why I needed people to test it for me! :)"
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[+] Version 1.3.1.FIXED: Shoulder deformations so it works in both local and world (arm follow (on/off)) modes. Shoulder deformations would previously work when rotating the arm, but wouldn't compensate when rotating the body. (old bug, sorry. Took me a good while to figure out how to fix it)
[+] Version 1.3.
CREATED: A new (even lower poly) proxy mesh for the rig (_PROXY 0/1 property) to improve viewport playback
FIXED: Loss of ability to independently tweak head rotation when using the "head track" property
FIXED: UVing issues on fingers
ADDED: Anchor points on the hands (shared between Ik and FK) where you can parent / pin objects
[+] Version 1.2.5.
ALTERED: Scene Collections to make it even cleaner to link into larger projects
FIXED: Improved neck bend
[+] Version 1.2.4.
ALTERED: Scene Collections to aid Linking into larger projects
[+] Version 1.2.3.
FIXED: Render issues. Rendering of the animation masks was enabled on the objects. This has been disabled to resolve the rendering issue.
[+] Version 1.2.2.
FIXED: IK / FK Blending issue. Blend was fine, but blending bones seem to have become detached from one another (though still parented). Fixed so the leg and arm forms are maintained during blending.
[+] Version 1.2.1.
FIXED: Additional issue with Head tracking - specifically. These issues were due to the mixture of world and local space constraints and the layering of custom properties. (such as follow/track/FK).
[+] Version 1.2.
FIXED: Shoulder armor deformation. Previously did not deform properly when in IK mode
FIXED: Head tracking. Previously the head tracking broke when rotating the root control.
FIXED: Head Follow. Head isolation (aka following toggle) was only effective when rotating the chest and not when rotating the entire torso.
FIXED: Rig_UI cleaned up a bit. Flipped left and right.
[+] Version 1.1.
INITIAL RELEASE
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