David Lesperance is a CG Artist who has worked in the CG entertainment field for almost eight years. He has a degree in Fine Arts and is active in the CG community. David is currently with Valve Software. David's game experience includes work on Mortal Kombat DC, Tony Hawk Ride and StarCraft 2. His experience also includes work with Blizzard Entertainment's cinematic division, on such titles as Diablo 3, WoW Cataclysm, and the StarCraft projects. All Conetent here is for learning purposes only please if you are a studio contact me for licensing agreements.
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Explore my products:
Unreal Engine 4
Intro to Destruction Sculpting
Intro to 3ds max Section 2
Intro to 3ds max Bundle
High Resolution Floor Look Development
Modeling An Engine With David Lesperance
Post Work With David Lesperance-Pillar Capital
Modeling a High Resolution Floor Set with David Lesperance
Intro to World Machine
Modeling and Look Development of a High Resolution Floor Bundle